June 28, 2019

Learn the methodology of a competition winning proposal
From concept to design development
with Maya/Grasshopper & Augmented Reality



Installation for the Tallinn Architecture Biennale TAB 2019 "Beauty Matters" by SoomeenHahm Design, Igor Pantic  and Fologram.

Join Steampunk Design Workshop to share the design techniques behind this installation!



   We are entering the age of augmentation. Mixed-reality environments allow us to rethink the way we design, communicate and produce architectural models, allowing us to challenge the construction industry’s reliance on drawings, which has resulted in well known inefficiencies, redundancies and the complete impracticality of novel architectural exploration. Building within mixed reality environments eliminates these redundancies by displaying design models at scale and making them ready to hand in the context of a given fabrication environment.

   Such approach is exemplified in the project Steampunk, a winning proposal for this year’s Tallinn Architecture Biennale pavilion, set to open in September. Designed by Soomeen Hahm, Igor Pantic and Gwyllim Jahn & Cameron Newnham (Fologram), the structure will be made of steam-bent timber elements, using analogue tools augmented with the precision of mixed reality environments. It explores an adaptive design and fabrication system that is resilient to wide tolerances in material behaviour and fabrication accuracy, occupying a fuzzy in-between that is neither purely ad-hoc nor purely automated. Steampunk explores a path to rethink applications and traditions of craft in pursuit of their evolution.

   In this 3-day workshop, part of the Steampunk design team will introduce design methods and workflows required for development of such project, starting with design exercises in Autodesk Maya and Rhino/Grasshopper and translation of these models into holographic projections and guides with Microsoft Hololens and Fologram – a Mixed Reality plug-in for Grasshopper. The course will include tutorials for the listed software. By the end of the workshop the participants will produce unique individual design proposals, and learn how to communicate with them through Mixed/Augmented reality tools.


>>London, 2nd-4th of July


More info here

Tickets here




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