VISUAL MACHINE

21 - 24 April 2016

Vienna, Austria

 

 

VISUAL MACHINE is an international workshop for architects and designers, which is focused on the process of creating stunning architectural CGI images with the help of V-Ray in 3DsMax and advanced techniproduction in Photoshop, that could dramatically improve and enhance the way you portray your  post-production in Photoshop, that could dramatically improve and enhance the way you portray your designs.

 

VISUAL MACHINE will be separated into two consecutive parts up of architectural scenes with V-Ray for 3Ds Max. Part Two provides post production techniques with Photoshop which will enable you to give your renderings unique styles with a personal touch and attention to detail. 

 

DESCRIPTION 

An introduction into the world of the professional architectural visualization.

– Short term projects Workflows 

– Concept Vs Marketing images 

– Postproduction Vs Render ratio 

– Realistic Vs Abstract rendering styles

– Photoreal Vs Hyper Real renderings

– People in architectural rendering 

– Creating context and content for early design stage peojects

– Setting the right mood and atmosphere using postproduction techniques

 

For more information and applications: 

http://designmorphine.com/workshop/future/visual

https://www.facebook.com/designmorphine/

 

SCHOLARSHIP 

One of our participants will be served with a scolarship!

After registration, please send your portfolio /3 pages A4, .pdf/ and your CV to info@designmorphine.org

 

DETAILS 

Part One: Rendering with V-Ray 

– How to import your projects from other programs into 3DsMax

How to import your projects from other programs into 3DsMax

– How to set proper lighting for your scene with V

How to set proper lighting for your scene with V-Ray 

– How to manage materials in V-Ray

– How to work on big-scale projects with the help of V-Ray

– New and advanced features of V-Ray 3.3 that could improve your workflow 

dramatically 

– How to render your scene with V-Ray and to prepare it to postproduction stage

 

 

Part Two: Postproduction in Photoshop

-Preparing render passes and organising your Photoshop file. 

– Using render passes to enhance your render in Post Production

– Preparing and using masks in Post Production

 

– Inserting and blendingin 

– 2D assets ( people / plants / background objects ) in Photoshop Enhancing

– Lighting and changing Skies Post Production

– Creating composition focus, atmosphere and depth in Post Production

– Finalisation Grading techniques 

– Creating multiple mood / colour options out of a single render

– Creating an abstract style image using Post Production

 

 

TUTORS 

Dimitar Karanikolov 

Founder/Partner at MESHROOM 

Yavor Stoykov 

CHAOS GROUP 

Konstantin Doganov 

Associate @ DesignMorphine 

Architect and CGI artist 

stract style image using Post Production

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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Contact: info@designmorphine.com

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